
HelbreathEternal Dusk
The old two-nation war, rebuilt from the first stone. Swear to Aresden or Elvine, take up one of seven callings, and walk out into a world that never quite reaches night.
For Mac and Windows.
A living town at the end of the day
Lamps gutter, banners ripple, the smithy's forge breathes, and a slime wanders too close to the road. Everything you see here is the game itself, rendered by its own engine: no mock-ups, no trailers cut from someone else's art.
The camera turns and zooms as freely as it does in play, over a world laid out tile by tile in the old Helbreath way.

Aresden
The crimson kingdom. Iron discipline, old blood, and a long memory for wrongs.

Elvine
The azure realm. Moonlit spires, deep magic, and a pride older than its walls.
Seven callings
Your class owns its kit: the spells and abilities only it may use. Gear is open to anyone strong enough to carry it, and every stat point is yours to spend.
Warrior
Steel and fury. Great weapons and the heaviest blows on the field.
Mage
Wields the old words. The strongest spells, fire and frost at will.
Ranger
Death at a distance. A bow, a full quiver, and patience.
Battle Mage
Blade in one hand, spell in the other. Feared for both.
Tank
The wall. Draws the enemy's anger and holds the line for the rest.
Healer
Mends the wounded and calls back the fallen. The party's lifeline.
Rogue
Quick and unseen. Daggers, poison, and the blow from behind.
Hunt, loot, and keep what you earn
Monsters are born with special abilities that change the fight: a Berserk slime that hits half again as hard, an Invisible one you cannot see until it strikes, a Splitting one that bursts into two. The rarer the beast, the richer the drop.
Special abilities
Any monster may carry up to 2, each worth more experience and better drops.
Levels to climb
The original's experience curve, 3 stat points a level, and a newcomer's bonus that carries you through the early going.
Achievements
21 of them grant a title to wear over your name, from Founder of the Dusk to Legend of the Dusk.
Skills
Every skill of the original, from Hand Attack to Pretend Corpse, trained by doing.
Spells of the first circle
Learned from the spellbook, cast with the old two-handed motion. Watch every one.
Items and counting
Potions, food, bags, rare stones and wands, with a free-form bag and a player market.
The Sovereign Knights
Five elemental knights, twice a hero's height, level 180. Only one walks the world at a time, and it takes ten heroes at the top of their game to bring one down. Start with the slimes.

The gate is open
Free for Mac and Windows. Make a hero, choose a nation, and step through.
Download and play