Classes and stats

Seven callings, seven stats, and every skill of the original. Each starting stat is 10 to 14, 80 in all; the forge suggests a spread for each class, and you may change it.

The seven classes

ClassCallingStrVitDexAgiIntWisMagSpells
WarriorSteel and fury. Great weapons and the heaviest blows on the field.14121212101010Abilities to come
MageWields the old words. The strongest spells, fire and frost at will.10111010131214Magic Missile, Create Food
RangerDeath at a distance. A bow, a full quiver, and patience.11111413101011Abilities to come
Battle MageBlade in one hand, spell in the other. Feared for both.13121010121013Magic Missile, Create Food
TankThe wall. Draws the enemy's anger and holds the line for the rest.13141112101010Abilities to come
HealerMends the wounded and calls back the fallen. The party's lifeline.10121010131411Heal, Create Food
RogueQuick and unseen. Daggers, poison, and the blow from behind.11111314101011Abilities to come

Numbers are each class's suggested starting stats; the highest are picked out in gold.

The seven stats

Strength

Blows, carrying weight, and what heavy weapons and armour need.

Vitality

Health, and how fast health and stamina return.

Dexterity

Accuracy with every weapon.

Agility

Dodging blows.

Intelligence

Learning spells and casting them without failing.

Wisdom

Healing power and how fast mana returns.

Magic

Mana and the damage of spells.

Each level brings 3 points to spend, up to 200 in any stat. Health returns every 15 seconds, mana every 20 and stamina every 10; running costs 1 stamina a step.

Heroes in motion

The heroes' own motions, as the game plays them.

Male hero

All round
At rest
Walking
Running
Attack mode
A blow
Casting
Taking an item
Falling

Female hero

All round
At rest
Walking
Running
Attack mode
A blow
Casting
Taking an item
Falling

Skills

Each skill has a mastery from 0 to 100, raised by use and capped at twice a stat; all of them together stop at 900.

SkillWhat it doesStarts atLimited by
MiningDigging ore with a pickaxe. Trained by mining.0Twice your Strength
FishingCatching fish. Trained by fishing.0Twice your Dexterity
FarmingGrowing crops. Trained by farming.0Twice your Intelligence
Magic ResistanceShrugging off spells. Trained each time you resist one; limited to twice your level.2Twice your level
MagicCasting spells: the higher it is, the less often a spell fails. Every spell cast trains it; limited to twice your Magic.20Twice your Magic
Hand AttackFighting with bare fists. Each landed blow trains it; limited to twice your Strength.20Twice your Strength
ArcheryFighting with bows. Each landed arrow trains it.0Twice your Dexterity
Short SwordFighting with daggers and short swords. Each landed blow trains it.20Twice your Dexterity
Long SwordFighting with long swords. Each landed blow trains it.0Twice your Dexterity
FencingFighting with rapiers and estocs. Each landed blow trains it.0Twice your Dexterity
Axe AttackFighting with axes. Each landed blow trains it.0Twice your Dexterity
ShieldBlocking with a shield. Each blocked blow trains it.0Twice your Dexterity
AlchemyBrewing potions. Trained by brewing.0Twice your Intelligence
ManufacturingForging weapons and armour. Trained by crafting.0Twice your Strength
HammerFighting with hammers. Each landed blow trains it.0Twice your Dexterity
Pretend CorpsePlaying dead so monsters lose interest.0Twice your Intelligence
Staff AttackFighting with wands and staves. Each landed blow trains it; limited to twice your Magic.20Twice your Magic
Poison ResistanceShrugging off poison. Trained each time you resist it.0Twice your Vitality